Relacije umetnosti i video igara / Relations of Art and Video Games

Manojlo Maravić

Authors

  • Manojko Maravić

DOI:

https://doi.org/10.25038/am.v0i1.12

Keywords:

video games, art, artists, fans, politics, phenomenology, body, experiencežaesthetics, interactivity

Abstract

When discussing the art of video games, three different contexts need to be considered: the 'high' art (video games and the art); commercial video games (video games as the art) and the fan art. Video games are a legitimate artistic medium subject to modifications and recontextualisations in the process of creating a specific experience of the player/user/audience and political action by referring to particular social problems. They represent a high technological medium that increases, with practically each new commercial game, the aesthetic potential of audio-visual
performances and includes more complex narrations and characters/avatars. A number of artists take part in their creation: designers, composers and actors. Video games are a medium through which the fans of commercial games are trying to secure their position in the contemporary technologised culture.

Author Biography

Manojko Maravić

Manojlo Maravić
Academy of Arts, University of Novi Sad
Serbia

References

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Downloads

Published

15.01.2012

How to Cite

Maravić, M. (2012). Relacije umetnosti i video igara / Relations of Art and Video Games: Manojlo Maravić. AM Journal of Art and Media Studies, (1), 93–104. https://doi.org/10.25038/am.v0i1.12