Biogaming Limbo: Ressentiment of the New Era in Sion Sono’s Tag

Authors

  • Ana Došen

DOI:

https://doi.org/10.25038/am.v0i28.494

Keywords:

Tag, ressentiment, gaming, Nietzsche, final girl, transhumanism

Abstract

Dealing with the unstable (virtual) realities that are repeatedly constructed in the film Tag (2015), Sion Sono explores entirely new forms of amusement in the realm of transhumanism. In the following text, I will discuss the concept of ressentiment in light of a master-slave relationship between the gamer/fan and an objectified game character, meant to entertain the transhuman subject. From the perspective of critical theory, the film is further examined as a disturbing reflection of the gender issues in both Japanese and global media environments but read in contrast to the prevalent opinion of those critics who perceive it as misogynistic.

 

Article received: January 10, 2022; Article accepted: February 1, 2022; Published online: April 15, 2022; Original scholarly article

Author Biography

Ana Došen

Faculty of Media and Communications, Singidunum University, Belgrade
Serbia

Ana Došen, PhD, is an Assistant Professor at the Faculty of Media and Communications, Singidunum University, Belgrade, Serbia, where she teaches media theory, East Asian cinema, and Japanese art and culture. She holds a PhD in Arts and Media Theory from Singidunum University. She has published articles in the fields of literature, media, film and cultural studies.

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DOI: http://dx.doi.org/10.25038/am.v0i27.494

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Published

15.04.2022

How to Cite

Došen, A. (2022). Biogaming Limbo: Ressentiment of the New Era in Sion Sono’s Tag. AM Journal of Art and Media Studies, (27), 75–85. https://doi.org/10.25038/am.v0i28.494