Can Artworks by Artificial Intelligence be Artworks?
DOI:
https://doi.org/10.25038/am.v0i20.332Keywords:
artificial intelligence, creativity, creative adversarial networks, processed accumulated information, producing artworks by AIAbstract
The thinking power of Homo sapiens made human beings the lord of all creation. The ability to reason is also the premise of human existence. We, however, now know that this is not confined only to human but to Artificial Intelligence. Over the history of humankind, human beings have attempted to create an immortal being that could surpass their abilities and complements their inferiorities. We are making something immortal and transcendent, which are different properties from our own. Artificial Intelligence may be able to evolve on its own like humans have been doing. As a kind of numerical being, humans are able to be omnipresent with the technology provided. This new kind of existence makes us think about and see things differently. Humans are attempting to create ‘beings’ that can generate art, take care of weak human beings, talk and discuss human issues, and even fall in love with humans. As our minds can run beyond the boundaries created by our body limitations, we would like to infuse our creativity into AI that might evolve from its original state. Similar to what Prometheus did, humans are attempting to share their legacy with another existence. Recently a research team from Rutgers University in New Jersey proposed a system named CAN: Creative Adversarial Networks for generating art with creative characteristics. The team demonstrated a realization of this system based on a novel, creative adversarial network. Their proposed system possesses the ability to produce novel artworks which make people believe human artists produced them. The data the team proposes proves that AI now attempts to do something considered as a creative activity. With this research, the definition of art should be reconsidered. Since the Fountain(1917) by Duchamp, open concepts toward artworks have been embraced by many artists and their colleagues. However, it is time to contemplate the new phase. When we regard something as artwork, should it be created, selected, and combined by human beings? Is it possible that the thing that is accepted as artwork by people can be art? This paper seeks to propose several opinions regarding these questions.
Article received: June 23, 2019; Article accepted: July 6, 2019; Published online: October 15, 2019; Review article
References
Berlyne, Daniel. “Arousal and reinforcement.” In Nebraska Symposium on Motivation, Vol. 15, edited by David Levine, 1–110. Lincoln: University of Nebraska Press, 1967.
Boden, Margaret. Dimension of Creativity. Cambridge: MIT Press, 1994. DOI: https://doi.org/10.7551/mitpress/2437.001.0001
Boden, Margaret. “Creativity: How does it work?” Accessed May 1, 2018, https://pdfs.semanticscholar.org/120e/b04b9b69b5f892904a2f6870b8c04cb33f82.pdf.
Boden, Margaret. “Creativity in a nutshell.” Think 5, 15 (2007): 83–96. doi: 10.1017/S147717560000230X DOI: https://doi.org/10.1017/S147717560000230X
Danto, Arthur. “The future of aesthetics.” Accessed May 1, 2018, http://faculty.winthrop.edu/paulinoc/FALL15/ARTH%20680/Arthur%20Danto.pdf.
Dixon, Steve. Digital Performance. A History of New Media in Theater, Dance, Performance Art, and Installation. New York: MIT Press, 2007. DOI: https://doi.org/10.7551/mitpress/2429.001.0001
Elgammal, Ahmed, Bingchen Liu, Mohamed Elhoseiny, and Marian Mazzone. “CAN: Creative Adversarial Networks Generating ‘Art’ by Learning about styles Na Deviating from Style Norms,” the extended version of a paper published on the Eighth International Conference on Computational Creativity, (2017). Accessed January 30, 2017, https://arxiv.org/pdf/1706.07068.
Kurt, Deniz. “Artistic Creativity in Artificial Intelligence.” Master diss., Radbound University, 2018.
Løvlie, Lars. “Is there anybody in cyberspace? On the idea of a cyberbildung”. Utbildning & Demokratic 14, 1 (2005): 115–30. DOI: https://doi.org/10.48059/uod.v14i1.793
Martindale, Colin. The Clockwise Muse: The predictabilities of artistic change, New York: Basic Books, 1990.
McLuhan, Marshall and Eric McLuhan. Law of Media: The New Science. Toronto: University of Toronto Press, 1998.
McLuhan, Marshall. Understanding Media. Cambridge: MIT Press, 1994.
Park, Hyun-jung. “Ontological Review on Virtual Reality.” Ontology 37 (2015): 133–63.
Schank, Roger. “Where’s the AI,” AI Magazine 12, 4 (1991): 38–49.
Wiener, Norbert. Cybernetics, or Control and Communication in the Animal and the Machine. Cambridge: MIT Press, 1948.
DOI: http://dx.doi.org/10.25038/am.v0i20.332 DOI: https://doi.org/10.25038/am.v0i20.332
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 AM Journal of Art and Media Studies
This work is licensed under a Creative Commons Attribution 4.0 International License.
The content on this site is licensed under a Creative Commons Attribution 4.0 International License.
AM Journal of Art and Media Studies ISSN 2217-9666 - printed, ISSN 2406-1654 - online, UDK 7.01:316.774
Contact: amjournal@outlook.com
Publisher: Faculty of Media and Communications, Singidunum University, Belgrade, Serbia
Indexed in: ERIH PLUS, EBSCO, DOAJ, and in The List of Scientific Journals Categorization of Ministry of Education, Science and Technological Development of Republic of Serbia (M24 in 2021; M23 in 2023). Beginning with No. 12 2017, AM is indexed, abstracted and covered in Clarivate Analytics service ESCI.