Didactic Tool Based on Virtual and Augmented Reality in Art Education: Learning through an Interactive Game

Authors

  • Bea Tomšič Amon Department of Art Education, Faculty of Education, Ljubljana, Slovenia

DOI:

https://doi.org/10.25038/am.v0i29.568

Keywords:

art teaching; artistic tasks; digital didactic tool; computer game; creativity.

Abstract

This article presents research on the results of using a didactic tool based on virtual and augmented reality, developed for solving tasks from the field of spatial design. The theoretical part presents the context of the tool’s development and discusses spatial perception in new media, spatial design of images and screen views, and new media and augmented reality in school practice. The didactic tool consists of a computer, a computer screen, a computer camera, and a set of markers with symbols for different architectural elements that allow different composition operations. Manipulation of the markers is captured by a computer camera, which recognizes the symbols as function keys and allows interaction with a computer program. The computer decodes the data and displays it on the screen as surfaces and solids. This strategy promotes learning like a computer game. We tested it with eighth grade elementary students. The goal was to determine the extent to which the tool would affect the implementation of artistic tasks, creativity, motivation, satisfaction, and understanding of art concepts. The results presented here are encouraging, especially in the area of creativity, which was confirmed by teachers and students after the evaluation.

Author Biography

Bea Tomšič Amon, Department of Art Education, Faculty of Education, Ljubljana, Slovenia

Bea Tomšič Amon, Ph.D. (ex. Beatriz Tomšič Čerkez) was born in Buenos Aires, Argentina in 1963. She graduated as an architect from the Faculty of Architecture and Urbanism at the University of Buenos Aires in 1987. In 1988 she moved to Slovenia and graduated from the Academy of Fine Arts at the University of Ljubljana in 1993. Later she did her Mr. Sc. in Sociology of Culture at the Faculty of Arts in Ljubljana. She is an Associate Professor of Didactics of Art Education at the Department of Art Education at the Faculty of Education in Ljubljana, where she defended her Ph.D. thesis on Experiential Learning and Spatial Design. Her areas of interest are visual art education, pedagogy of architecture, spatial perception, theory of architecture, geometry, and art, and interdisciplinary education.

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Published

15.09.2023

How to Cite

Tomšič Amon, B. (2023). Didactic Tool Based on Virtual and Augmented Reality in Art Education: Learning through an Interactive Game. AM Journal of Art and Media Studies, (31), 23–43. https://doi.org/10.25038/am.v0i29.568

Issue

Section

Main Topic: The Concept of ‘Influence’ in Art and Aesthetics